Workshop Reverse Empathy Map – For Game Studio and Developers

An interactive workshop introducing the Reverse Empathy Map, a participatory accessibility method developed by Suarise to help teams better understand barriers experienced by disabled users in digital products and interactive experiences. Unlike conventional empathy mapping that often relies on assumptions, this approach encourages participants to examine friction points, exclusion patterns, sensory overload, and accessibility gaps directly from the perspective of users who encounter them. Through accessibility simulation, discussion, and guided reflection, participants will explore how design decisions, gameplay mechanics, interfaces, audio, controls, and interaction systems may unintentionally create barriers for different users. The workshop is designed to help studios, designers, and developers move beyond compliance-oriented thinking and build a more practical understanding of inclusive game experiences. This session also aims to encourage local game teams to start accessibility discussions earlier within their production process by using user-centered and experience-based approaches that are more contextual to real implementation challenges in Indonesia. This event is for selected Indonesian game studio, game community, game professionals and media. Shall you part of aforementioned segments and willing to take part representing your studio/community, please reach out to kelas@suarise.com.