FGD Accessible Game Experience Exploring Sensory Experiences in Gaming

A focused group discussion designed to explore sensory experiences, accessibility barriers, and inclusive interaction patterns in games through direct dialogue with disabled gamers and relevant stakeholders. This session is intended as an early collaborative step to help initiate more grounded accessibility practices within the Indonesian game industry. Despite Indonesia being one of the largest gaming markets in Southeast Asia, accessible gaming practices are still rarely discussed or implemented within local studio workflows. In many cases, the topic remains limited to academic research or student theses, while studios and developers may still be unsure where to begin. Although global accessibility guidelines for games already exist, building meaningful implementation in Indonesia requires direct user validation and contextual understanding from players who experience barriers firsthand. This FGD aims to become one of those starting points — creating space for studios, developers, communities, and disabled gamers to exchange perspectives and identify practical accessibility priorities together. Insights from the discussion will be compiled into an open-source repository to support future accessibility practices, experimentation, and learning within Indonesia’s gaming ecosystem. Invited Indonesian game studio, game community, game professionals and media are welcome to observe. Shall you part of aforementioned segments and willing to observe during the FGD, please reach out to event@suarise.com.