- Dostępność aplikacji mobilnych
- Aplikacje wspomagające dostępność dla osób ze szczególnymi potrzebami
- Pytania i odpowiedzi
Event Type: Virtual Events
A dive into interactive web maps and a screen reader user’s experience. The State of Minnesota’s Office of Accessibility will host a conversation between a screen reader user and a map maker to discuss key accessibility questions including: Are some types of web maps easier to use than others? What are common barriers for screen reader users when using web maps? How can map designers/creators make maps more accessible? Are there certain “cheat codes” that assistive technology (AT) users can use when navigating web maps? Is it ok for web map creators to create custom navigation for their maps?
The 4th Thursday ADA Talks are monthly webinars on topics about the Americans with Disabilities Act (ADA), disability rights, and access that run for 1 hour on the 4th Thursday from January to October 2026 (10 webinars). In This 4th Thursday ADA Talk on May 28: Documents abound online, in print, and in everyday communications. Discover practical points to prep and process access in structure and design, plus check your progress to providing access for people with disabilities whether a publication, presentation, post, or picture. Digital Access Matters!
Think and learn more during the year and on Global Accessibility Awareness Day (GAAD) celebrated on the third Thursday of May.
Visit: https://accessibility.day
Registration: Each webinar has captioning and American Sign Language (ASL).
Register online for 4th Thursday ADA Talks at: https://bit.ly/4th-thursday-ada-talks-2026
Credit: Get a Certificate of Participation after you view an entire webinar (live or archive) and complete the Post Test Eval.
Hosts for 4th Thursday ADA Talks: University of Kentucky Human Development Institute (HDI), Southeast ADA Center, Burton Blatt Institute (BBI) at Syracuse University.
Join GivePulse as we walk through the practical steps organizations across nonprofits, higher education, and the public sector can take to make their volunteer events genuinely welcoming to everyone. From writing clear, descriptive event listings that give volunteers the context they need, to choosing and communicating about accessible venues, to crafting thoughtful sign-up forms that ask the right questions, we’ll cover the full volunteer journey through an accessibility lens. Whether you’re just starting to think about inclusion or looking to strengthen practices you already have in place, you’ll walk away with concrete strategies and tools to create volunteer experiences where everyone feels informed, included, and empowered to participate. This webinar will take place Thursday, May 14 from 2 until 3 p.m. Eastern Time (U.S.)
An online talk show connecting game studios, developers, disabled gamers, accessibility practitioners, and gaming communities to initiate broader conversations about accessible gaming in Indonesia. The session aims to encourage collaboration, awareness, and practical action toward creating more inclusive gaming ecosystems and experiences. Accessible Gaming by bringing together diverse stakeholders — from game practitioners and communities to disabled gamers — to spark dialogue and share emerging practices in Indonesia. As the largest gaming market in Southeast Asia, Indonesia is home to an estimated 192 million gamers. Indonesian game studios are also increasingly involved in the global game development ecosystem, contributing to internationally scaled projects and production pipelines. At the same time, the global gaming industry has started paying more serious attention to accessibility through inclusive design practices and accessibility features that support players with diverse needs and ways of interaction. Despite this potential, millions of Indonesians with disabilities still face barriers in accessing digital products and gaming experiences. This talk show explores how the gap between accessibility needs and current implementation can be transformed into an opportunity — not only to expand market reach, but also to position Indonesian studios and developers as active contributors within the evolving global game industry. The discussion will also highlight how accessibility can become part of innovation, product quality, and international competitiveness for local studios seeking to engage with global audiences and industry standards.
An online discussion featuring Indonesian diaspora developers working in Europe, sharing their experiences implementing accessibility practices within international product teams. The session explores workplace culture, accessibility standards, organizational challenges, and practical lessons from building accessibility initiatives from the ground up in European tech environments. While accessibility integration in local Indonesian product development practices may still be relatively uncommon, this session brings perspectives from two countries with more mature accessibility ecosystems, Norway and the Netherlands, and examines how regulations, organizational culture, and industry expectations shape accessible digital products. Whether accessibility expertise is seen as a practical skill to improve inaccessible Indonesian digital products, a professional advantage for working in global companies, or even part of the preparation for #KaburAjaDulu, this discussion aims to provide grounded insights into how accessibility is applied in real production environments — beyond theory, compliance checklists, or temporary trends. Participants will gain firsthand perspectives on how accessibility work is positioned inside international teams, how cross-functional collaboration happens in practice, and what technical and non-technical competencies are increasingly valued in today’s global digital industry.
Special for GAAD, A11yID sharing session will hold two consecutives Sharing Session. Held on Friday night at 7PM, we will explore the realm of “assistive” and “experience” – both in digital and on ground perspective. How the right accommodation tackling accessibility challenge for Users with Disabilities.
A11yID Sharing Session #28 Dissemination of A11yID Research Part 2: Exploring Assistive Technology for Physical, Cognitive, and Sensory Disabilities Friday, 22 May 2026, 7 PM
Speakers: A11yID research team (Kenya, Tsabit, Yasmin, Erron)
An online sharing session presenting the latest findings from the A11yID research team on how assistive technologies support people with physical, cognitive, and sensory disabilities in overcoming digital accessibility barriers. Beyond permanent disabilities, the discussion also explores temporary, episodic, and situational limitations that can affect anyone in everyday digital interactions.
A11yID Sharing Session #29 – Lessons from Building Accessible Retail Solutions
Friday, 22 May 2026, 7 PM
Speaker: Larissa Rena – Global Senior Inclusive Design Researcher, IKEA
The session featuring insights from inclusive retail accessibility practices at IKEA. Participants will learn how accessibility research is translated into real-world retail experiences, including assisted shopping services and navigational accessibility solutions such as NaviLens. The session also highlights how inclusive design research shapes customer experiences at a global scale. All sessions are FREE. Sign language Interpreter (BISINDO) will be provided.
Únete a Plexus Tech en el GAAD 2026: Con inclusión. Sin excepción , un evento en directo sobre el presente y futuro de la accesibilidad digital en España y Europa. El 21 de mayo, de 11:00 a 14:00 (CET), reuniremos a expertos/as, reguladores, asociaciones de personas con discapacidad y desarrolladores/as en una serie de mesas redondas y entrevistas que abordarán temas de actualidad como: El European Accessibility Act y su impacto en España. El observatorio de accesibilidad y su papel en las administraciones públicas. Autoridades de vigilancia para el sector privado en accesibilidad (UTAC). El futuro de la accesibilidad: IA, Figma, normas UNE y situación en Europa. Accesibilidad en el desarrollo iOS. Entidades representantes de la discapacidad: Fundación ONCE, COGAMI, COCEMFE, NVDA en español. Entidades acreditadas por ENAC para inspeccionar accesibilidad. El evento contará con interpretación en lengua de signos en directo y estará presentado por el equipo de accesibilidad de Plexus Tech. ¡Te esperamos!
Preflight is an AI-built app launch preflight checking service operated by Fount Lab in Seoul. For GAAD 2026, we published a blog post in Korean about accessibility patterns commonly seen on Korean web (color contrast, form labels, keyboard focus, image alt, Hangul font fallback) and how AI-generated frontends frequently overlook them. The post also includes our own site’s Lighthouse and axe results — 94 / 100 accessibility (lowest of two pages), 9 axe nodes, classified as BLOCK 0 / SOON 2 / EXPERT 0 / DECIDED 2. Design trade-offs are quoted verbatim from our design doc so readers can compare with their own pre-launch checks. https://launchpreflight.com/blog/accessibility-day-2026-self-check During May 15 – 28 (KST), the GAAD2026 promo code grants +3 security check credits, also usable for accessibility checks. Redeemable on the account page. The accessibility checker beta separately offers 2 free monthly checks. https://launchpreflight.com/a11y-preflight/start GAAD is an awareness day, not a marketing day. Our aim is a small contribution to Korean-language accessibility content, where the gap is visible — the official GAAD site supports 9 languages, none of them Korean.
Digital accessibility is no longer just a compliance topic – it has become a measurable business advantage. This session explores how accessible websites and digital improve user experience and conversion rates, strengthen SEO performance, and reduce long-term development and maintenance costs. Using real industry statistics, European Accessibility Act requirements, and practical examples, we will demonstrate how accessibility directly impacts business performance and customer trust. The presentation also covers common accessibility issues found on modern websites, practical implementation strategies, accessibility testing methods, and how organisations can integrate accessibility into their development workflow. Designed for business stakeholders, product owners, developers, designers, and digital teams looking to better understand accessibility from both a business and technical perspective.