Have you ever wondered what some of the common design considerations indie game developers need to take when creating accessible games? Or when coming up with innovative new games systems, how can development teams make sure that these games systems can be enjoyed by all? Join Cameron Hopkinson (they/them, Accessibility Unlocked!) and Maize Wallin (they/them, Wayward Strand, Godfall, Receiver 2) for a fireside chat about accessibility in indie games from the developers perspective.